A kitchen sink asset created for real-time use, aiming for AAA game quality. The asset was built using a high-poly to low-poly baking workflow and optimized as much as possible for in-game performance. Texture resolution was increased for ArtStation presentation.
The project was developed and presented in Unreal Engine, with a strong focus on lighting, materials, and real-time scene presentation.
Huge thanks to everyone who took the time to review this project and share valuable feedback throughout the process.